Hahhh? Isn't it a bit too early in development to write a Readme?

# Usage
Install [Factor 1.01](https://factorcode.org/) and copy repository root to your `factor/work/` folder.

Then, from the factor listener:

    USING: juere-engine juere-engine.physics juere-engine.level-editor.ui ; 
    physics-test <edit-level> run-juere

To swap to physics mode:
    
    play-level*
    
To return to level editing mode:
    
    restore-editor*

pls ignor the utterly borked physics (;´Д`)

# Controls
- WASD: Move Camera
- Mouse Drag: Rotate Camera
- Up/Down/Left/Right: Move Cursor/Chicken
- Z/X: Raise or Lower Tile
- DEL: Delete Tile
- B: Change Active Material
- M: Change Material of Tile
- C: Jump as Chicken (In physics mode)

For further information, see this [Erinnemori Thread](https://erinnemori.nya.pub/projects/3).
