Tree @master (Download .tar.gz)
Hahhh? Isn't it a bit too early in development to write a Readme?
Usage
Install Factor 1.01 and copy repository root to your factor/work/ folder.
Then, from the factor listener:
USING: juere-engine juere-engine.physics juere-engine.level-editor.ui ;
physics-test <edit-level> run-juere
To swap to physics mode:
play-level*
To return to level editing mode:
restore-editor*
pls ignor the utterly borked physics (;´Д`)
Controls
- WASD: Move Camera
- Mouse Drag: Rotate Camera
- Up/Down/Left/Right: Move Cursor/Chicken
- Z/X: Raise or Lower Tile
- DEL: Delete Tile
- B: Change Active Material
- M: Change Material of Tile
- C: Jump as Chicken (In physics mode)
For further information, see this Erinnemori Thread.
Commit History @master
- Improved Ground Collisions Ristretto a month ago
- Can now swap between physics and level-editing modes at will. Ristretto a month ago
- Collision physics and a broken crosshair system. Ristretto a month ago
- Angle aware animation now acts relative to camera Ristretto a month ago
- Camera now rolled into stage tuple. Ristretto a month ago
- Pitch and Yaw no longer flipped Ristretto a month ago
- Angle-aware animation, first pass. Ristretto a month ago
- Implement Basic Animation System. Ristretto a month ago
- Moar advancements in the material editor. Ristretto a month ago
- Further developments in level editing Ristretto a month ago